User Manual

Complete guide to all features and workflows

3D Posing & Kinematics

19 articulated joints with independent rotation control:

  • X axis: Bend (forward/back)
  • Y axis: Twist (rotate side to side)
  • Z axis: Side (lean left/right)

Inverse Kinematics (IK)

Toggle "IK" button, then drag hand/foot endpoints to automatically solve arm/leg chains. Aim IK allows dragging elbows and knees to smoothly sweep limbs.

Mirror Pose

Press M or click Mirror button to copy one limb to its opposite side.

Preset Poses

6 built-in stances: T-pose, Neutral, Iras, Guard, Straight Punch, Front Kick. Access via the poses dropdown.

Head Customization

Click the figure name in the sidebar to cycle through 12 head styles:

  • Plain, Spikes, Tuft, Band, Bun
  • Horns, Ninja, Balaclava
  • Headphones, Crown, Cap, Ribbon

Render Styles

StyleDescription
DrawnWobbly pencil strokes with hand-drawn aesthetic
LineClean ink lines for precise technical work
BrushThick calligraphy brush strokes with varying pressure
BlueprintTechnical/schematic style for clean line work
MannequinGeometric 3D style with cylinders and spheres

Multi-Figure Composition

  1. Click + Figure to add a new character
  2. Click the figure in the list to select it (active figure is highlighted)
  3. Use "Figure placement" sliders to position (X/Y/Z) and rotate (↻)
  4. Adjust scale with the Scale slider (0.1x to 3.0x)

Action Objects

  1. Click + Action to add effect objects (boom, dust, lines, arrow, circles)
  2. Click the action object in the figures list to select it
  3. Position and rotate in 3D space using placement sliders

Export Options

  • PNG: Transparent background, web-ready
  • SVG: Scalable vector for editing
  • PNG Sequence: Create animations with keyframes

Keyboard Shortcuts

ActionKey
Undo⌘Z / Ctrl+Z
Redo⌘⇧Z / Ctrl+Shift+Z
Mirror poseM
Reset to T-poseR

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